Archive for the ‘art’ Category

“The Giant Lie is Normalcy!”

Monday, October 29th, 2012

The Multimodal Learning Conference, held at the Metropolitan Museum this past weekend was surprising and illuminating. Opera director Peter Sellars gave a breath-taking keynote address. The artist Kimberley Kelly led us through a serious but delightful salt-tasting activity. Artists, nueroscientists, art historians and educators offered new information and ideas in every session.

The big idea that emerged for me is that we should be aiming to personalize the experience of visiting a museum for every visitor.

The purpose of the conference, organized by Art Beyond Sight, was to focus on ways that museums could and should help blind and disabled visitors truly engage with objects on display.

However, as Peter Sellars eloquently put it, “The giant lie is normalcy!” He continued, and I paraphrase:

Art proves that there is no normal…that there is only the extraordinary…. Disability in our lives – whether in ourselves or in someone we care for – demands patience, and creates a zone of deep attention, a need to slow down, which is what a work of art does too.

If there is no normal, then there’s no one-size-fits-all type of museum visit either. Hence the need to create not just programs, tours and experiences that engage disabled visitors but programs, tours and experiences that can meet the needs of each visitor.

People may have stated this before, but the context of ML conference really brought it home for me.

As a media producer I work with curators, educators, exhibit designers and often visitor services experts to craft content and design ways to create positive user experiences. Personalized technology is available; now we have to design so that visitors can personalize their experience.

Some Highlights from #nytmuseums Twitter Chat

Thursday, March 17th, 2011

Participants in today’s hour long #nytmuseum twitter chat were pelted with tweets full of questions and great answers.  It all happened so fast that human minds and the twitter server couldn’t keep up in real time.

So I favorited as many of the tweets as I could to review later. Since @hypoallergic posted a summary of highlights here I thought I’d add my notes to create a fuller picture of the event.

Highlights from #nytmuseums twitter chat:

How can we integrate gameplay to engage visitors and prospective visitors (PerfectPlum)

Q In what ways has info/content gathered from sm made its way into the web/mobile content offered by your museum? Sandy Goldberg

Social media networks should be looked at as “relationship builders” rather than just an extension of a sales team (anthonybrown)

A combination of voices representing a museum of different social media channels is good, but consistency is the key (Rob Stein and Shelly Bernstein).

Retweeting different staffers through the main museum feed may be an answer (Museumnerd)

In response to a question about what content visitors share on social media:

We are finding the behind the scenes experience to be very valuable (AMNH)

Show us your visit as you see it! (Shelly Bernstein)

Q: Does your museum have a collections object/specimen as your SM rep? Like Mr. Blobby, or SuetheRex  http://tinyurl.com/328qtwq (Future of Museums)

@MovingimageNYC has exhibits where patrons can create something and share on Social Media.

Q How can museums best reward social “ambassadors” through shares, retweets? (henry art gallery)

Work to bring the visitor voice inside the institution at every turn (Shelly Bernstein)

Perhaps a behind-the-scenes trip/pass for opening (Jessica Faye Carter)

That’s a great idea! To invite tweeters to come to press previews! (Anulfo)

Q What would you like to see from Museums on line? Insight into exhibition decision making processes (Loni Rocchio)

Q How are your museums using social media to enrich content?

Facebook ads have delivered more response than Google adwords. (various)

I found facebook ads easier to use than google adwords. I think the target is easier to set and cost is WAY easier to manage. (Museum Secrets)

Big thread about the meaning of metrics:

Tynt is an often overlooked tool which tracks copies and pastes…we love it. Free too! www.tynt.com (The Warhol Museum)

The links we tweet from @SFMOMA are now #2 source of website treffic after Google search. Which is insane. (@origful)

Good article about Klout, metrics, etc: adage.com/u/u97KBb (@chelwhita)

Q about the use of QR codes:

QR codes optimize an effect of serendipity, discovery and surprise…powerful emotional/memory/stimulants (Len Steinbach)

Look to @mattressfactory for QR implementation that rocks (Shelly Bernstein)

Did anyone see what the Virginia Museum of Fine Art did with QR codes? Amazing! http://www.facebook.com/#!/myVMFA (Kimbell Art Museum)

In response to a tweet about an 80 yr old visitor scanning QR codes with her iPad in the gallery:

iPads do seem to be changing the game. Several of our board members have them (Brooklyn Historical Society)

I’ve always loved the idea of putting a sign w/a specific hastage by a piece in Museum & then collecting/displaying those tweets (Julie Brubaker)

Q from Rob Stein: you all agreed that its key to combo numbers and user feedback to determine overall impact?

Q5 How do your social media channels communicate w/each other? Twitter/FB.Flickr/etc (@MetEveryday)

I think the different outlets often have different constituents (museumnerd)

Our twitter followers are younger/biz-related, our FB followers tend to be moms and dads. We tailor content differently. (Children’s Museum, NH)

Important to also share different content on different platforms-keeps the convo interesting (Dia Art Foundation)

I agree that museums should lose the idea that museum content only belongs on their own site. (Rob Stein, Shelly Bernstein)

Q What is the ratio of people engaging w/ SM before, during & afeer museum/art visit? (Nancy Proctor)

Have you looked at @storify http://storify.com? It won an #sxswi competition this week. (from CCA wire)

Then by all means check out the full chat – link is in the first sentence above.

Google Art Project

Tuesday, February 8th, 2011

Last week Google announced Google Art Project, an extraordinary website where Google has adapted their Streetview technology for indoors and used it to map some of the galleries in 17 of the world’s major museums, among them:

The Museum of Modern Art, Tate Britain, Uffizi Gallery, Metropolitan Museum of Art, the Rijksmuseum.

Within their galleries, you can peruse the walls and zoom in to look quite closely at the paintings. In addition to paintings scanned at ordinary hi-res, Google provided gigapixel scans of one painting for each museum; these allow you to zoom in to see the painting surface at a scale that the artists themselves may not have had in real life.

Each painting becomes a universe you enter and experience on an ever more abstract, mind-bending level the closer in you go. You have to see it to understand the experience. It’s like the Hubble Telescope focused on paintings instead of the heavens!

Some people have criticized the project because the navigation isn’t perfect – you can often end up in the street outside a museum as you’re trying to get from one gallery to another. Other criticisms include the fact that only some artworks are available to view while others are blurred out, and only 17 museums have signed up for this Project so far. You the user are stuck with the choices Google and the museums have made for you.

These things are true but I think they miss the point. What we as viewers have been given is an opportunity to see these artworks in a way you’ve never seen before, and that will change your whole relationship with them.

You can get to know these artworks intimately, becoming aware of every brushstroke and bread crumb, every curl of spray from a wave, every strand of hair, tiny bud, spec of dung, wispy cloud, every starry halo. And gradually you absorb the relationship of each detail to those around it and begin to build an impression of the painting from the inside out until you own it.

You can take as much time as you like, any time and place you choose, as long as there’s wi-fi or 3G. Imagine how this can change your experience of a work of art when finally you see it in real life.

The painter Ed Ruscha once described to me how he had been fascinated by Jasper Johns’ work when he first saw it reproduced in Artforum Magazine. But when he finally saw it in real life it was like a bomb went off in his head.

Whether it’s a bomb that explodes, or just a sharp intake of breath as you see the real thing, your bond with the art, and probably the institution, will be strong and personal, before you walk in the door.

Oh, and you can make your own collection of works, and even collect your own views of each work to return to, like your favorite piece of music. You can share these galleries too if you want.

If there is one thing I’d like to see it’s a way to know when I’m looking at the life size artwork – at the size the artist was working on; and when I’m looking at the image in hi-res, how much more closely am I able to see than he/she was.

6 Cool Museum Apps for 2010 Gift Giving, for iPhone & a couple for Android too!

Friday, December 10th, 2010

Why not give your friends a smart phone app this year? If they’re into art, paleontology or just appreciate inventive interface design, here are some of my favorites, based on the following criteria. A really good app has to:

  • Have great content, designed for the small screen experience
  • Provide an immersive experience
  • Be a self-contained experience – no need to be at the museum to enjoy
  • Present content designed to be consumed in short sections – so you can complete reading something, playing something, listening to something in a few minutes
  • Allow you to access at least some content without an internet connection
  • Do one thing really well

It should also:

  • Link to social media so you can share what you’re doing/seeing/loving
  • Link to additional content on the web so you can find out more if you’ve been inspired

Here’s my list, in alphabetical order:

1.    Dinosaurs: iPhone, Free, from American Museum of Natural History.

Currently eight dinosaurs and their discoverers get the full treatment. Did you know Barnum Brown was a spy for the US government, as well as a prodigious fossil hunter, discoverer of three T-rex skeletons and an oil prospector? Neither did I till I had the app on my phone. I’ve read the label copy on the museum wall before but info didn’t stick until I was holding it in my hands.

You can navigate through the stories, or with the marvelous mosaic of dinosaur images and then share any picture you like via social media. Recently updated with new stories about Triceratops and Psittacosaurus, and with more updates planned, this app keeps on giving and giving.

2Exquisite Clock , iPhone: Free, from Fabrica

Based on the concept of the “Exquisite Corpse” this app uses crowd-sourced pictures of numbers to tell the time in hours/minutes/seconds. The numbers are represented by objects, landscapes, vegetables and other things that people have photographed and uploaded to the Exquisite Clock website. The site then feeds the app. Exquisite Clock is also available as a screensaver and an art installation. I came across it first at the Victoria & Albert Museum last year where it was part of their exhibition Decode: Digital Design. I’ve had the pleasure of seeing my photo on the clock more than once.

3.    How It Is, iPhone: Free, from The Tate Modern

In the museum version of the exhibition How It Is by polish artist Miroslaw Balka people could walk up a ramp to enter inside a “giant gray structure” and walk through its vast black interior, or they could walk beneath the structure and listen to “the echoing sound of footsteps on steel.” The app is a small screen version that manages to be immersive, creepy, and unlike any other app. It’s a compelling art experience in itself, rather than a tour. Use the onscreen joystick to zoom around the black environment and explore whatever you bump into. Have a good set of noise cancelling ear buds handy to hear the eerie 3D sound track, and it will help to be in a low light space as well.

4. Meanderthal: iPhone, Android, Free, from The National Museum of Natural History

Ever wanted to see what you might have looked like if you’d been alive 700,000 years ago? Now there’s an app for that! Meanderthal has a one-two punch that stimulates your curiosity about paleo-anthropology while bringing you literally face to face with our ancestors. Upload your photo and watch yourself morph into a male or female version your favorite early human. Then share your new self-portrait with the world on Facebook and follow the links from the app to the website, What Does it Mean to Be Human, and feed your growing curiosity about how we became the humans we are today. Fun!

5.    Smarthistory Travel: Rome, A First Look iPhone, Free

Smart History Travel is a project of Smart History, a multi-media web book about art and art history. The app is bursting with the trademark videos Smart History is well known for – videos capturing short, informal and very enlightening conversations between two engaging art historians who talk about some of Rome’s most famous buildings and artworks: the Pantheon, Column of Trajan, the Sistine Chapel, Raphael’s School of Athens and many more from Ancient, Rennaissance and Baroque periods in Rome. Drs. Beth Harris and Steven Zucker will give you a refreshing view of these cultural icons. Of course there are useful tips about doing a few other things in Rome too, like eating, shopping and getting around.

6. Yours,Vincent: iPhone. $3.99

This is the story of Van Gogh’s life and his art, evocatively told through his letters to his brother Theo. It’s an immersive, intimate, narrative experience with very well produced short audio and video clips. You can pinch and zoom the letters themselves to look closely at Vincent’s handwriting, his words, and his sketches. Most of the chronological sections conclude with a gallery of paintings, sketches or watercolors. You can’t enlarge them to look at details, but there’s a surprising amount you can appreciate, even at this screen size. Visual storytelling at its best, but no social media or web links.

I’ll recommend a few others in an update next week. If you have other favorites I’d love to hear about them!

Treat Yourself to the NMAI Infinity of Nations iPhone App

Friday, November 5th, 2010


If you want to make the most of your visit to Infinity of Nations, the new exhibit at the Smithsonian’s National Museum of the American Indian in the Old Customs House at the tip of Manhattan, then download the iPhone app before you enter!

The app, with its illuminating audio clips and visual navigation complements the in-gallery experience of this knock out show, and serves as a rich souvenir of your visit. Together they will give you a fresh perspective on the worldview and culture of Native Americans.

To start with, the app content is awe inspiring – a collection of 60 stunning objects from the NMAI collection, representing Native North, Central and South America. Small but essential maps are provided.

Clear, even delightful, navigation also helps! Primary navigation is by region, mirroring the presentation of the story in the exhibition. In addition to the ten regions, there are two sections that offer a cross-region perspective where examples from many tribes provide a comparative view of Native cultures. One is devoted to Contemporary Native Art, and the other to Headdresses. Here you get to see how one type of object operates as a symbol with so many different meanings.

Once you’ve selected a section/region, such as Mesoamerica, you can use the List or the Case view to explore in detail. In either view you also have a choice to see a small image of the object and read a description, or see a larger image and listen to a narrator tell you about the object.

Choose the audio version!

Not only is the image larger, it’s also so really interesting to hear an expert speak the native names and words. The narration is often accompanied by music or sound effects and the total mix creates a multi-sensory environment that you happily enter for a brief time.

Navigating through the objects by Case diagram is helpful when you’re in the exhibition, and also gives you a feeling for the gallery installation when you’re offsite, even if you’ve never been there.

To set the stage and frame your experience of the content in the app there’s also an Introduction that explains that native historians and community knowledge keepers collaborated with NMAI to interpret the objects. It concludes by reminding us that there continue to be diverse, self-governing native peoples and this exhibition pays tribute to their culture, past and present.

As good as it is, the Infinity of Nations app also left me feeling frustrated, longing for more connection.

Why couldn’t there be larger images to zoom in so we could admire the intense details of these art works? Even in the gallery we can never get close enough to the objects so providing higher resolution images on the app would be a great service.

Why couldn’t there be a search option so we could find a specific object, or see all the garments, weapons or chairs if we wanted to.

Why couldn’t I access links to more information about these evocative objects? Surely NMAI’s site must offer up a wealth of material to feed my curiosity at the very moment when I’m hungry for it.

And finally, why couldn’t I share my enthusiasm about what I’m looking at with other people, on the spot! I would be a walking ambassador for the exhibition and the app if I could send pix via Twitter, Facebook or email.

Also, on the day I attended, the Museum hadn’t put up any signs promoting the app so no one else was using it. Hopefully they’ll take care of that right away.

No matter what, Infinity of Nations is a fine example of how a native app can offer audiences in the galleries or offsite a totally engaging experience. It was produced by Tristan Interactive. The audio content was produced by Earprint Productions.

Meanderthal: The App That Takes You To Your Roots

Monday, June 7th, 2010

Finally, there’s an app that let’s you see what you might have looked like if you’d been alive 700,000 years ago. Meanderthal is the Smithsonian Institution’s first official app for iPhone and Android and was released in May.

This is a well-designed app with a one-two punch that invites users to have fun, while it stimulates your curiosity about paleoanthropology, and then makes it easy to find out more – as much as you want – about it.

Here’s how: the app lets you upload a photo of your face and then blends it to one of the faces of three different human ancestors: homo floresiensis, who lived between 95,000 and 17,000 years ago; homo neanderthalensis who lived between 200,000 and 28,000 years ago; and homo heidelbergensis who lived between 700,000 and 200,000 years ago.

As soon as you’ve watched yourself morph from homo sapiens into one of our ancestors you can replay the morph, or choose to learn something about your new / old self.

The Share option lets you show off your new self-portrait on Facebook or email it to someone. The More option lets you choose a new species, start over or go to the exhibition website What Does It Mean To Be Human. You arrive at a vivid display of headshots of many of our human ancestors and can continue to explore from there.

One of the things that makes Meanderthal so good is that users get to see themselves in faces created by one of the world’s great paleo-artists, John Gurche. The faces come from the early human models he created for the Hall of Human Origins at the National Museum of Natural History.

According to Briana Pobiner, a paleoanthropologist at the Smithsonian Human Origins Program who spoke to Live Science, the app provides an opportunity “for people to make emotional connections to our ancestors….It’s an important way to break down that barrier between things we think are so different or so ‘other.’”

It’s Gurche’s skill as an artist that helps us make this personal connection; the faces looking out at us are compelling, even at the size of a smart phone screen.

The app provides an engaging experience because it’s fun, focused and simple. It takes advantage of pop culture notions about Neanderthals to attract people, then provokes their curiosity and generously feeds it with information. Bravo!

By the way, the app’s release just happened to coincide with the announcement of a recent study showing that non-African modern humans carry between 1 percent and 4 percent of Neanderthal genes, and suggests early humans mated with Neanderthals.

A Fun Game, But a Missed Opportunity

Thursday, May 13th, 2010

In the iPhone app game Dali’s Soft Watches, players get the chance to explore several of Dali’s surreal landscape paintings. The paintings are intriguing and the game provides an engrossing experience even if you’re not a big Salvador Dali fan.

Players must search for the famous melting clocks that go missing from their painting, The Persistence of Memory, and turn up in other landscapes. To find them you must examine every inch of the paintings. So you play the game, becoming curiouser and curiouser as you spend time pouring over Dali’s trippy environments. The images are big and scale up very well to the iPad, so you can really see the details. Each painting has it’s own evocative musical score as well. There doesn’t appear to be a time limit for finding the clocks, so you can take your time and really look around.

Surprisingly when you click the Info button all that appears is the title (in English, French, Spanish and Dutch), the date and size of the painting, and which museum owns it. Nothing more – there’s no information about the artist, no back story about the individual paintings. This seems like such a missed opportunity to take advantage of players’ interest and provide more context! Dali was a flamboyant character. Even a casual player would get a kick out of knowing more about him and his work after being so immersed in it.

Interestingly the comments in the app store page didn’t mention this oversight, even though people loved the chance to really look at Dali’s paintings.

An original and compelling game about art is a way for you, the museum, to attract new audiences to your content.  Once someone has downloaded the app to their phone and enjoyed it, they’re half way to your front door. I wonder why the makers of this app didn’t go out to meet these players and invite them inside virtually by offering them more information about Dali, or other surrealists. Or if they had provided a Comment or Share Information link people could have provided their location and the producers could have recommended the closest museum with Dali paintings. A lot more could have been done.

If you’re thinking about a game, bear this in mind.

Meanderthal is a very different museum game experience that offers fun, and information at different levels and ways to share what you’ve created. It was just released by the Smithsonian this week (May 10, 2010). Haven’t you always wanted to see what you’d look like as a Neanderthal? You can download the iPhone app here. It’s also available for Android. I’m going to write about this and one or two other museum game apps soon, so please check back or subscribe.

“Surprise Me. (Fun Mode)”

Monday, April 19th, 2010

The New Museum hosted Seven on Seven this weekend (April 17/18, 2010) – where seven artists and seven technologists paired up to create social media based art and present their ideas to a paying crowd at the museum. Here’s the NYTimes review. Mark Mullenweg, a creator of WordPress, and the artist Evan Roth, collaborated to produce Surprise Me. (Fun Mode) which offers WordPress bloggers some positive reinforcement every time they hit the Publish button. “They described it as ‘an emotional plug-in’, a virtual artwork to celebrate the ‘sacred act of publishing,’ which the web has transformed as fundamentally as Gutenberg did and which is in turn, transforming society.”

Eager to try it, I was going to install it but it’s only available for blogs  hosted on WordPress. If your blog is there, try it and please let me know what you saw.

Use BklynMuse!

Monday, March 29th, 2010

I think this is a very exciting time for museums who are willing to be experimental. Yesterday I whiled away an hour in the Brooklyn Museum‘s galleries, trying out a new version of BklynMuse, to access their online collection, on their newly upgraded mobile website.

Here’s how it works: once you’ve joined their public wi-fi network, you stand in front of an object, type in its number on your phone and, presto! you can pull up the image, “like” it, a la Facebook, leave your own comment, see other visitors’ comments and learn more about it from experts.

You can also play Gallery Tag, where you collect points for every item you tag, and extra points for doing this on more than one floor.

I wanted to try out BklynMuse  because I was curious to see how disruptive the social media activity would be to my experience. Normally when I go to a museum it’s to see a specific show, or just wander with a friend through the galleries. I couldn’t really imagine wanting to interact on my phone.

There’s a piece that I’ve always loved in the Arts of the Pacific Islands gallery, so I went there first. Here he is, a little figure from the Nicobar Islands.

To me he looks like kind of a crazy, happy guy, and maybe he’s surfing.

I typed in his number and, to my surprise, this is where it got to be fun. Thanks to BklynMuse I saw right away that five other people have also “liked” the Nicobar Island man so I know I’m not the only one. I happily left a comment, and am eager to see what future visitors think of him,  and how that might give me fresh ways of looking at him.

I tried the tagging game too, and racked up 25 points, which put me in 3rd place! BklynMuse just launched this week so very few people are using it yet. Gallery Tag reminded me of a home made version of FourSquare.

What’s unique about BklynMuse is that it’s entirely visitor driven. It’s not a tour or guide to the collection designed by Brooklyn Museum. It’s a vehicle for visitors who are motivated to feed their curiosity about particular artworks; it encourages them to voice their reactions to the works, and validates what they have to say by publishing their comments.

Tagging too can have its serious purpose; even as a kid just playing a game, you have to look at the object you’ve chosen, look at the tags that are offered, think about which is most appropriate, and if there isn’t one, create a new one to use. It’s empowering in its way!

We’ve been members of the Brooklyn Museum since we moved here from Manhattan 20 years ago. I took my son to more Arty Facts sessions than I can recall. In 1997 I produced a big, beautiful 24 screen video wall program for the exhibition Monet and the Mediterranean, in their old, cavernous lobby. That was large cutting edge technology for its day, and the Museum used it to make the space more friendly for visitors waiting on line to see the show.

Today they’re carrying on that tradition of being out in front in using technology, with imaginative, experimental efforts in social media and mobile,  to make the Museum friendly to new audiences. As a visitor I really feel that they’re trying to give me a wonderful experience and I’m willing to try it. In the process, I learn from them and they learn from me.

#WhiBi: The Twitter Tour of the Whitney Biennial

Tuesday, March 23rd, 2010

Today I participated remotely in the Twitter Tour of the Whitney Biennial, organized by @Whitney, @WNYCculture and @cmosntah (Caroline Miranda), and led by Biennial curator Gary Carrion-Murayari. Eight winners of a contest were invited to go on the tour through the galleries and tweet about it. A bunch of us followed the tweeters, got to ask questions, add comments and participate in a strange but enjoyable experience.

What was it like? The fun part was performing an unscripted conversation about the Biennial in real time with smart people I didn’t necessarily know. We came together and formed an ad hoc little community for the event (an event community) to eagerly share and receive words from the curator, reactions to the art, and pictures. Even though there were two distinct groups – those who were at the Whitney, and those who were not, it didn’t feel hierarchical.

As remote participants we only received a small fraction of the story due to the limitations designed into Twitter. There were plenty of tweets that arrived out of chronological order, partly due to dead spots in the Museum, and partly to the differences in people’s phones, so the flow wasn’t smooth. But no one expected a typical museum tour. In fact, I’m not sure any of us knew what to expect. That was part of the excitement. I was on auto-pilot for a few minutes when I had my ear buds in, as if expecting there to be Twitter audio. I guess that’s next!

Would I do this again? Probably. Did I have fun and converse with some very interesting people? Yes!

You can follow all the comments and see all the pictures at #WhiBi. You’ll be surprised how much you find out!